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Post by Manovan Marrowsteel on Jun 26, 2006 13:23:14 GMT 1
I am currently SM/ruin, but was thinking of what could be most necessary or fun for end game purpose. If I would change to MD/ruin I would get master demonologist, demonic sacrifice and fel domination, but I would loose out on instant corruption. With SM/ruin I have slightly higher damage and I also get nightfall, instant corruption, amplify curse and siphon life.
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Post by Drakarm Gorwrath on Jun 27, 2006 7:27:11 GMT 1
thats all german to me :S
but for endgame the things you DO need are
improved health stones improved imp blood pact
beside those two its all about damege,but to be honest i found that lokai's Dot build was the most helpfull warlock build i had seen
warlocks arent AoE killers there boss kilers,and there VERY good at it ,so go for your dots and improve them as much as poss the only pet ya gona use inside the instance is your imp 99.9 % of the time anyway
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Post by Manovan Marrowsteel on Jun 27, 2006 7:49:45 GMT 1
But as long as there are other warlocks with improved healthstone and improved imp, I don't need to focus on those two abilities right?
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Post by Eriminia Mondard on Jun 27, 2006 8:53:11 GMT 1
I have dark pact myself, and going in destruction with my spare points. Personally I find dark pact very usefull in instances with imp as it lessens my downtime dramatically. Also can really see the difference in putting points in destruction and having some nice damage/crit gear. In a raid though, I suppose there will always be priests or mages needing to drink anyway, so I migth just as well respec. When that happens.. I'm unsure where to go, guess I might try MD/ruin, as I've never been much to demonology yet (and yes, that would also give me improved HS). I know that at certain point i'm speccing all destro and see if it 2 instant high damage spells pwn in pvp
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Post by Drakarm Gorwrath on Jun 28, 2006 4:40:34 GMT 1
its true you only need one warlock with improved stones,but you may need more then one with imporved imp,say there are 5 warriors with you and all are exspected to tank,you will want a shaman and a warlock buff with them so they get all them shiny buffs
on a 10 man raid which is the largest we will see for awhile you can afford to just have one warlcok instnace speced
so between the locks you will have to decide which of you will bite the bullet and go for the instance spec
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Post by Manovan Marrowsteel on Jun 28, 2006 4:47:28 GMT 1
Hmm... Well, since I like to kill Alliances I could never imagine myself playing without instant corruption, so I´m not sure if I will respecc MD/ruin yet. I will wait until level 60 and see what works the best both for me and for the team.
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Post by umbranox on Jun 29, 2006 15:55:48 GMT 1
I am SM/Ruin at the moment.
I will spec MD/Ruin (or a SL variant ;P ) soon. So at least one 'lock will have imp imp and imp HS for raids.
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Post by Eriminia Mondard on Jul 2, 2006 9:36:29 GMT 1
I would like to start a conversation about the imp question anyway.. as in I believe my imp gives 42 stamina at the moment. How much does an average mob hit a tank in an instance? With the 42 stamina you get 420 hitpoints, and if an average humanoid is hitting you more than that during a fight, isn't it better to have succubus out and seduce the bastard out of combat for the whole fight? With her out you can always pick a nasty arget to get out, like those irritating healermobs. Ofcourse, if you seduce a meleemob, when it breaks you might have trouble seducing it again if he gets on melee range where someone is using a multiple oppponent hitting moves. But it can be worked out if the tank knows to pull of the "seduce marked" mob.
I know it is commonly thought that only imps are viable end-game pets, but I would really like to hear the reasoning behind this. I have dark pact now like I said, and prefer to use imp when possible 'cause the little bugger regenerates his mana so quickly. But sometimes, if the group is solid enough to listen and you can actually use seduce, i'll bring it out if it seems we lack crowd control.
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Post by umbranox on Jul 5, 2006 11:46:17 GMT 1
For end game, as far as I understand... There are too many AoEs that can take out pets one shot. I think that is the main problem with actually *using* a pet. Succubus ? Well, they can only seduce humanoids, so there are only selective instances endgame that that can be used.
Imp imp - 54 stamina, and you usually have a 1440 Health Stone (vs a 1200 one)
If you can seduce, I'd say that is probably the best, but then it means no AoE from the raid etc. 54 stamina and 1440 HS means the tank can survive just that bit longer, and it is that bit less of a burden on the healers...
I've know of locks that have the MT lock run with an imp out, and the rest use the DS on the succy for extra damage, since the succy tends to die really really quick in end raids.
(assuming you have demonology tree of course, otherwise just SM/Ruin and run with whatever you like)
anywayz, just my thoughts...
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Post by Eriminia Mondard on Jul 5, 2006 13:08:45 GMT 1
Yeah, ofcourse succy can only be used when there are humanoids. It doesn't mean no aoe though, if the other group is pulled away from the seduced mob. But they do die fast if there's aoe from the mobs, so maybe there's a point. Still it depends on situation.
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Post by umbranox on Jul 6, 2006 9:01:34 GMT 1
Yes, it depends on the situation, it just seems that the situations for succubus usage is very limited. That said, I've only really used her in BRD, UBRS and Scholo, and that when no mage was available for sheeping. It also has a very short duration, and any accidental (PUGs love accidental) AoE from the warrior or so will break that seduce...
Having her DPS is maybe the better option, unless you in a limited group...(like a PUG with no mage)
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Post by umbranox on Jul 6, 2006 9:16:27 GMT 1
Being MD/Ruin for a little while now, I can tell yah all one thing. I MISS MY INSTANT CASTS !!! Instant Corrupt, Syphon Life, Imp Life Tap, extra distance on Affliction spells...I miss them a lot...
With Succubus out, my SB does about the same damage as with SM/Ruin, on average...(plus the succy gives you 10% damage increase to ALL spells, not just shadow).
Unless you really want that imp and ruin, I'd say SM/Ruin or SL/Affliction might be a "more fun" way to go.
Anyone have any thoughts or experiences on this or other builds ?
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Post by Manovan Marrowsteel on Jul 6, 2006 10:40:42 GMT 1
SL is never good in instances. Soul link = dead imp.
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Post by Melator Malkavian on Jul 6, 2006 16:05:06 GMT 1
Imp has phase shift....no chance of oops agro and gives everyone extra hp not just tank. Also for Affliction locks is a wicked mana battery...
Succy....Seduce...breaks....pet get's one shotted by elite mob
Felpuppy....nice for SL and spell lock. Also if full DM build can easily solo almost all caster mobs..heals itself...pretty nice
Doomguard....random party memeber...wtf why did I die....warlock remains silent and plays with his new pet.
Not even going to bother commenting on Capt Useless pet.... :S
So basically in groups the imp is favoured because it helps everyone out passively and has very little chance of pulling the train mob wipe group trick.
That's my two cents
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